| id | animationsystem |
|---|---|
| title | Animation System |
| sidebar_position | 4 |
The Untold Engine simplifies adding animations to your rigged models, allowing for lifelike movement and dynamic interactions. This guide will show you how to set up and play animations for a rigged model.
Start by creating an entity to represent your animated model.
let redPlayer = createEntity()Load your rigged model’s .usdc file and link it to the entity. This step ensures the entity is visually represented in the scene.
setEntityMesh(entityId: redPlayer, filename: "redplayer", withExtension: "usdc", flip: false)Note: If your model renders with the wrong orientation, set the flip parameter to false.
Load the animation data for your model by providing the animation .usdc file and a name to reference the animation later.
setEntityAnimations(entityId: redPlayer, filename: "running", withExtension: "usdc", name: "running")Trigger the animation by referencing its name. This will set the animation to play on the entity.
changeAnimation(entityId: redPlayer, name: "running")To pause the current animation, simply call the following function. The animation component will be paused for the current entity.
pauseAnimationComponent(entityId: redPlayer, isPaused: true)Once the animation is set up:
- Run the project: Your model will appear in the game window.
- Click on "Play" to enter Game Mode:
- The model will play the assigned animation in real time.
- Name Animations Clearly: Use descriptive names like "running" or "jumping" to make it easier to manage multiple animations.
- Debug Orientation Issues: If the model’s animation appears misaligned, revisit the flip parameter or check the model’s export settings.
- Combine Animations: For complex behaviors, load multiple animations (e.g., walking, idle, jumping) and switch between them dynamically.